Sega to reenter the home console market with a 128bit wonder machine! EXCLUSIVE!

Sega to reenter the home console market with a 128bit wonder machine! EXCLUSIVE!
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Once upon a time Sega was one of the big boys in the home console market, competing with Nintendo for market dominance back in the console wars of the 90s and achieving a great deal of success in the Western world with the 16 bit Megadrive or Genesis and a spiky blue hedgehog mascot.

Sadly after the relative flops of their follow up machines, the 32X add on for their successful 16bit console, and the successive failures of the 32bit Saturn and the Dreamcast, a machine even Sega weren’t quite sure what kind of processors it really had, Sega’s fortunes went downhill and they quite wisely decided to bow out of the home market and stick to the arcades, while developing games for the systems of their former rivals.

For years Sega fanboys had waited, holding their breath and lighting and relighting and even replacing completely spent candles while holding vigil for the return of the Blue Spiky Speedster on a Sega Machine. Finally their prayers have been answered.

Sega is back, and this time, it really is with a 128bit powered console, the likes of which have never been seen before, at least outside of a tech heads wettest dream.

The architecture promises to dwarf the capabilities of Microsofts Xbox X series, in addition to a 128bit CPU running at 4Ghz and 10 cores, it will feature a 2TB SSD based harddrive, with the option to have an additional external 2TB drive slide on top of the device, clicking into place oh so nicely, much like the Master System convertor did. It will also feature a 32GB custom memory card while the sound chip will be an upgraded yamaha chip, developed from the version used on the original Megadrive model one.

The controllers will go back to the 6 button layout used on the Saturn, with bumper and trigger controls similar to what you can find on the Xbox controllers, as well as a more traditionally Sega D-pad in addition to the two analog sticks that have been a standard feature of all all joypads for so very long now as well as wifi and bluetooth connectivity, and a wire to hook it up to the machine in case you like that retro feel or just don’t like charging batteries up.

And best of all, as if to service every fanboys cries for faster loading, it will see the return to a cart based system.
Sort of.
While they may very well resemble the carts gamers used in pretty much every system under the sun till the PS1 took dominance over it’s generation, they won’t use the same type of expensive ROM that was used previously, instead it will make use of the same sort of SSD memory found in your smartphone, tablets and even the rip off ROM carts you find with vast libraries of retro games for old consoles like the SNES and Megadrive and earlier machines.To prevent hacking it will feature similar high tech security features that were included on the Dreamcast. And to remove the new cart you will have also have to turn off the new console first, just like you did in the good old days, unless you liked running the risk of damaging it.
It won’t sadly feature a cartridge slot as such, just standard USB slots to plug in your carts and other peripherals, but it will have backwards compatibility through online streaming and downloading of old classics games through the Sega Store, and not so classic games like Rise of the Robots.

All that’s left to reveal is the name of Sega’s new behemoth of a game machine, which follows Sega's old tradition of using names of the planets like Saturn and Neptune which was a prototype for a merged Mega Drive/Genesis with the 32X add on built it in, or the Pluto, an updated version of the Saturn that never got past the prototype stage. This may not bode well given two of those machines were never released and the Saturn was considered something of a failed console, but this time round Sega feels sure it will wow the world with it’s new machine, when it reveals to the world the Segas Uranus, and they are sure everyone will love the plug in peripherals for it too.

When asked about their new machine and their desire to retake the home console market, all Sega CEO Haruki Satomi had to say was “What are you talking about? Who are you and how did you get into my executive bathroom? Have you no shame? Can’t you see I’m taking a bubble bath? Security! Security!”

And in case you’re thinking this is all a bit too good to be true, check the date of this article.

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